Aleksandr Sergeevich Beglov
Game Designer
Beglov
Aleksandr
Sergeevich
Specializations: - Designer, artist - Game designer Skills: - Project Documentation - Product Management - Game Design - Technical Game Design - Unreal Engine - Blueprints - Perforce - Git - Unity 3D
The general game experience 20+ years.
My publications:
1. List of game development companies
2. List of gamedev companies
3. Useful resources for game developers
TG: https://t.me/beglov_aleksandr
Карьера
Sperasoft
Partner: Automata S.A.
Title: Star Atlas
Significant contributions to Star Atlas, in a Technical Game Design capacity
ООО «ГикБреинс»
Unity - Fundamentals of Game Design for Programmers
Extreme Developers
Project:
- Modern Gun: Shooting War Games (Unity; Mobile)
(reskin from - https://play.google.com/store/apps/details?id=com.extremedevelopers.ghostsofwar)
Responsibilities (GD):
- Creating a player experience according to project vision using core-gameplay mechanics, monetization and meta-features (without the right of the final decision, it was left to the head of the Studio)
- Providing tech and design documents for the team
- Preparing content for artist's work (technical work in the engine and preparing a list of content)
- Calculation of ingame balance of weapons and combat system, economics and content
- Working with AI and navigation system
Responsibilities (Tech):
- Assembling prefabs of contents (weapons, characters, etc.)
- Fixing the materials of the objects
- Fixing UI layout
- Correction of scripts with game mechanics
- Participated in updating the build, server and database
- Working with Git (project fork, update, conflict resolution)
- Profiling the game in Unity
- Taking part in localization and QA
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Project:
- N/A (Unity; Mobile)Responsibilities (GD):
- Creating a player experience according to project vision using core-gameplay mechanics, monetization and meta-features (without the right of the final decision, it was left to the head of the Studio)
- Providing tech and design documents for the team
- Preparing content for artist's work (technical work in the engine and preparing a list of content)
- Calculation of ingame balance of weapons and combat system, economics and content
- Working with AI and navigation system
- Game Design Task Scheduling
- Training Junior GD
Основное
Self-employment
Project-based game development with NFT elements:
- Project Documentation Development
- Formation of the development team
- Project development in engines (UE5 and n/a) - scenes creation, logic programming, content optimization, gameplay balancing
- Tokenomics model creation
- Preparation of marketing materials (promo-art, trailer, website, presentation)
Social Quantum
Project:
- NDA (Unreal Engine 4; Mobile)
Responsibilities (GD):
- Development of new game mechanics and project features
- Working with AI and navigation system
- The design of the game experience and interface
- Assign tasks to programmers and monitor their performance
- Play and technical tests
Motorsport Games
Project:
- Project by the NASCAR license (Unreal Engine 4; PC, PS4, Xbox One)
Responsibilities (GD):
- Research into the design and physics of sports cars
- Conceptualizing solutions for implementing a physical machine model
- Writing detailed technical specifications for accepted concepts
Online-school Foxford
The course "Creating video games" is designed to introduce children and adolescents to the gaming industry.
Responsibilities:
- Development of course structure
- Preparation and delivery of lectures
- Checking homework
ООО "МЭЙЛ.РУ ГРУП"
Project:
- Frontline Guard (Unity; Mobile)
Responsibilities (GD):
- Creating a player experience according to project vision using core-gameplay mechanics, monetization and meta-features (without the right of the final decision, it was left to the publisher or the head of the Studio)
- Providing tech and design documents for the team
- Calculation of ingame balance, economics and content
- Taking part in localization and QA
Responsibilities (General):
- Budgeting of the studio
- Preparation of road map project
- Communication with the publisher (marketing, production, internal integration, support services...)
- Profiling the game in Unity
- Fixing UI layout
- Fixing the materials of the objects
- Correction of scripts with game mechanics
101XP
Projects:
- Bless (Unreal Engine 3; PC)
- Icarus Online (PC)
- MStar (PC)
- Sword and Magic (Mobile)
- Dragon Glory (Browser)
Responsibilities:
- Project testing (mobile direction and client PCs - main)
- Updating of test documentation
CreaGames
Projects:
- Dark Times (PC)
- Dragon Knight (Browser)
- Dragon Knight 2 (Browser)
- League of Angels 2 (Browser)
Responsibilities:
- Formation of the working process of the QA Department
- Hiring employees (office and remotely)
- Projects testing
- Preparation of test documentation
- Partial automation of testing processes
Azur Games
Projects:
- King of Sails (Unity; Mobile)
- Pixel's Unknown Battle Ground (Unity; Mobile)
- Robot Wars (Unity; Mobile)
Responsibilities:
- Project testing (in peak at the same time-5)
- Preparation of test documentation
- Profiling in Unity
- Consultation of GD's and PM's (monetization and balance, additional)
Образование
XYZ School
games.education
iJunior
HSBI HSE
HSBI HSE
HSBI HSE
Основное
Institute of Business Career
British higher school of design
Достижения
Достижения
Опыт работы
Self-employment
Образование
Institute of Business Career
Резюме
Game Designer
Дополнительно
The general game experience 20+ years.
My publications:
1. List of game development companies
2. List of gamedev companies
3. Useful resources for game developers
TG: https://t.me/beglov_aleksandr
Активность
Интересы
Проекты
Нет проектов для отображения
Команды
Нет команд для отображения